Structured Design

Douglas Baldwin's Algorithms and Data Structures: The Science of Computing PDF

By Douglas Baldwin

ISBN-10: 1584502509

ISBN-13: 9781584502500

Whereas many computing device technology textbooks are limited to instructing programming code and languages, Algorithms and knowledge buildings: The technology of Computing takes a step again to introduce and discover algorithms -- the content material of the code. targeting 3 center themes: layout (the structure of algorithms), conception (mathematical modeling and analysis), and the medical procedure (experimental affirmation of theoretical results), the ebook is helping scholars see that machine technology is ready challenge fixing, no longer easily the memorization and recitation of languages. not like many different texts, the equipment of inquiry are defined in an built-in demeanour so scholars can see explicitly how they have interaction. Recursion and item orientated programming are emphasised because the major keep an eye on constitution and abstraction mechanism, respectively, in set of rules layout. Designed for the CS2 direction, the e-book comprises textual content routines and has laboratory workouts on the supplemental site.

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Additional info for Algorithms and Data Structures: The Science of Computing (Electrical and Computer Engineering Series)

Sample text

Using these messages, design an algorithm for updating a telephone book, in other words, an algorithm that takes a telephone book object and a person's name and telephone number as inputs, removes any existing entry for that person from the telephone book, and then creates a new entry for that person, with the given telephone number. 2. Using pseudocode or English, outline methods that telephone book objects could use to handle these messages. Assume that the telephone database is stored in a file using an organization of your own devising (a very simple organization is fine).

A group of objects that all share the same features is called a class, and individual members of the group are called instances of that class. For example, Robbie and Robin are both instances of the robot class. The most important features that all instances of a class share are the messages that they respond to and the ways in which they respond to those messages. For example, the robots discussed here all share these features: they respond to a move message by moving one meter forward, to a turnLeft message by turning 90 degrees to the left, to a turnRight message by turning 90 degrees to the right, and to a paint message by spraying a square meter of paint onto the floor.

You are to control traffic through the intersection so that cars coming from all directions have opportunities to pass through the intersection or turn onto the other road without colliding. 2. A chicken breeder asks you to design an automatic temperature control for an incubator that will prevent the chicks in it from getting either too hot or too cold. [1]Java classes that implement this simulation are available at this book's Web site. [2]For the sake of concreteness when describing robot algorithms, we assume that the robot moves and paints in units of meters.

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Algorithms and Data Structures: The Science of Computing (Electrical and Computer Engineering Series) by Douglas Baldwin

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